Noticias de ultima
  • 12.00 Vanna White Marks 30th Anniversary of IGT "Wheel of Fortune" at Yaamava’ Resort & Casino
  • 12.00 UK Parliament Raises Questions Over Impact of New Gambling Tax on Gibraltar
  • 12.00 Iowa House Subcommittee Advances Bill to Ban Smoking on Casino Gaming Floors
  • 12.00 BetConstruct AI presents Harmony ChoiceMe: Shaping Success in the Middle East
  • 12.00 Ohio Governor Mike DeWine Calls Sports Betting Law His Biggest Mistake, Reigniting Debate on Regulation and Integrity
  • 12.00 Digitain Secures UK Betting Licence and Achieves Full Sportsbook and Platform Certification
  • 12.00 New York Attorney General Issues Consumer and Industry Warning on Unregulated Prediction Markets Ahead of Super Bowl
  • 12.00 Aristocrat Gaming™ and Metropolitan Gaming Launch “Aristocrat on the Square” at Empire Casino London
  • 12.00 R.Franco Confirms Sponsorship of EXPOJOC 2026 in Valencia
  • 12.00 SBC Summit Americas to Spotlight Regulation and Compliance in Latin America
Events

Global Gaming Women´s Virtual Lean-in Breakfast had Participants from 15 Countries

Tuesday 02 de March 2021 / 09:15

2 minutos de lectura

(Las Vegas).- Global Gaming Women (GGW), the leading organization that supports, inspires, and influences the development of women in the gaming industry, in partnership with the All-in Diversity Project, an industry-driven initiative that aims to benchmark diversity, equality, and inclusion in the global betting and gaming sector, held the first-ever “Virtual Lean-in Breakfast” on January 13 and 14, 2021. Leadership Coach and Bestselling Author Natalie Fikes served as Keynote Speaker.

Global Gaming Women´s Virtual Lean-in Breakfast  had Participants from 15 Countries

Traditionally, the GGW Lean-in Breakfast is a mainstay event of the G2E experience with sold-out attendances. However, the change in the current environment took the breakfast virtual over two days and brought together both men and women from all gaming industry facets. Inspiration, encouragement, and connection were the overarching themes throughout both 2.5-hour sessions. The two-day event provided professional women in multiple time zones the opportunity to attend when ordinarily, the G2E Las Vegas in-person event is not an option.


The “Lean-in Circle Virtual Sessions” was hosted by prominent female leaders in gaming and moderators for active GGW Lean-in Circles with topics centered on current issues women encounter in the workplace.


1. The Power of Empathy and Gratitude


2. Childcare Challenges and Solutions


3. Breaking the Burnout Cycle


4. How to Pivot Your Career


5. Promotion and Assuming a New Leadership Role


6. Mentorship, Career Coaching, and Sponsorship


 


 


Three hundred sixty-three women participated in 37 Lean-in circle virtual sessions. They represented 15 countries, including Argentina, Australia, Canada, Ghana, Gibraltar, India, Ireland, Malta, Mexico, New Zealand, Nigeria, Spain, Sweden, United Kingdom, and the United States. The conversations were personal, thoughtful, dynamic while encouraging practical and inspirational life hacks that helped all face 2021 in an entirely new way.


“Global Gaming Women has proven to be more resilient than ever throughout 2020 and the changing environment we work in. This event is the culmination of the organization’s efforts to lift women in the gaming industry,” stated Holly Gagnon, GGW mentoring committee co-chair. “The partnership with the All-In Diversity Project was groundbreaking and I am so proud to report that our first European Lean-in Circle will launch in 2021 as well.”


“I was overjoyed to partner with Global Gaming Women. I believe this global collaboration will lead to improving our entire gaming industry by creating an inclusive culture for gaming and equalizing opportunities for women, which will lead to top talent across the work force,” said Kelly Kehn, co-founder of All-in Diversity Project and Global Relationships Director, SBC.


The 2020 Lean-in Breakfast kicked off Global Gaming Women’s 2021 Lean-in Circle application process (now closed) with more than 150 applications submitted exceeding expectations. By creating Lean In Circles specific to the gaming industry, GGW generates an opportunity for women within the industry to connect, learn, build relationships, and grow their careers.

Categoría:Events

Tags: Sin tags

País: United States

Event

ICE Barcelona 2026

19 de January 2026

Tomás Galarza: "This edition of ICE was especially relevant for ASAP"

(Barcelona, SoloAzar Exclusive). Following his participation in ICE Barcelona 2026, Tomás Galarza, a Political Science graduate and foreign trade expert at ASAP, shares his insights on global trends, international business opportunities, and the company's strategic priorities for this year.

Wednesday 04 Feb 2026 / 12:00

Win Systems Expands Presence in Spain and Highlights Route Operations at ICE 2026

(Barcelona).- At ICE 2026 in Barcelona, Win Systems showcased its innovative gaming solutions for the Spanish market, emphasizing Player Tracking, Win Pay, and route operations to enhance operator performance and player engagement.

Wednesday 04 Feb 2026 / 12:00

Spintec Showcases Next-Generation Electronic Table Games at ICE Barcelona 2026

(Volcja Draga).- Spintec reinforced its position as a leading innovator in electronic table games during ICE Barcelona 2026, standing out within The Merkur Group’s expansive exhibition through a diverse portfolio of immersive products focused on player comfort, dynamic gameplay and efficient use of gaming floor space.

Tuesday 03 Feb 2026 / 12:00

SUSCRIBIRSE

Para suscribirse a nuestro newsletter, complete sus datos

Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.

MÁS CONTENIDO RELACIONADO