Noticias de ultima
  • 12.00 PAGCOR Revenue Boom Strengthens Public Service and Social Projects
  • 12.00 Greyhound Racing Petition Prompts Response from UK Government
  • 12.00 After NBA Gambling Scandal, Tonko Calls for Action on SAFE Bet Act
  • 12.00 Evoplay as Panel Sponsor for iGaming Club Conference Cancun 2025
  • 12.00 Belatra’s Voodoo Coins: A Spellbinding Halloween Adventure
  • 12.00 Amusnet presents its new video slot 20 Golden Coins: Reel Fishing
  • 12.00 Korbi Carrison on 25 Years of G2E: "It’s crucial to stay ahead of trends"
  • 12.00 The Unstoppable Ascent: Why Timeless Tech’s BetExchange Is Your Future
  • 12.00 SiGMA Europe 2025 Kicks Off in Rome with 30,000 Delegates and High-Level Keynotes
  • 12.00 CT Interactive Partners with Admiralbet.bg to Expand iGaming Presence in Bulgaria
Online Games

Simulation games lead revenue stream growth for mobile apps across 2019-2020

Monday 01 de February 2021 / 04:06

2 minutos de lectura

(Nevada).- A report published by Sensor Tower revealed that during the mobile gaming upsurge in 2020, user revenue dedicated to simulation genre games rose by 61.8%, as opposed to numbers in 2019.

Simulation games lead revenue stream growth for mobile apps across 2019-2020

Following the simulation applications at second place were casino games, a genre reliant on the likes of online gambling and such. Since no actual money is involved throughout the gaming process, save for spending for in-game items, such apps were the only excess allowed to most people, frugality being a leading theme of 2020 for most individuals. Casino titles oversaw a year to year end growth of 48.9%, generating $4.5 billion in user-spending revenue.

Interesting to note, however, is that while simulation games saw a ridiculous amount of growth in terms of revenue, downloads show a slightly different picture. In another 2019 to 2020 report, growth in terms of app downloads were measured for each genre and presented. Casino titles took over from second place to establish a solid first position, seeing 27.5% increase in downloads year to year end.

Simulation could not even generate second place, as the puzzle genre took over with a download growth of 19.5%, even if users held onto their wallets tighter in this case. Simulation games took third place with only an 11.2% increase in downloads across our year to year end period.





For complete report, go to: https://www.digitalinformationworld.com/2021/01/simulation-games-lead-revenue-stream.html

Categoría:Online Games

Tags: Sin tags

País: United States

Event

G2E - Las Vegas 2025

06 de October 2025

Korbi Carrison on 25 Years of G2E: "It’s crucial to stay ahead of trends"

(Las Vegas, SoloAzar Exclusive).- In this interview, Korbi Carrison, Event Vice President of G2E at RX USA, reflects on the success of G2E’s 25th anniversary edition in Las Vegas, sharing insights on the event’s evolution, key highlights, and what this landmark celebration means for the future of the gaming industry.

Tuesday 04 Nov 2025 / 12:00

CT Interactive on Innovation, Networking, and Market Growth at G2E 2025

(Las Vegas, SoloAzar Exclusive).- The global gaming industry marked G2E’s 25th anniversary with a major gathering in Las Vegas. CT Interactive stood out for its innovative product development and international growth strategy. Account Manager LATAM at CT Interactive, Roberto Muñoz, shared insights on G2E’s importance, emerging trends, and the company’s collaborative expansion efforts.

Thursday 30 Oct 2025 / 12:00

Atlaslive Explored the Future of Gaming in Latin America at Recent G2E 2025

(Las Vegas, SoloAzar Exclusive).- Bruno Almeida, Head of Sales LATAM at Atlaslive, attended G2E for the first time to explore how land-based and online gaming are converging. His experience highlighted key trends shaping the Latin American market, from immersive casino innovations to strategic networking and regulatory insights.

Monday 27 Oct 2025 / 12:00

SUSCRIBIRSE

Para suscribirse a nuestro newsletter, complete sus datos

Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.

PODCAST

MÁS CONTENIDO RELACIONADO