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Gaming

Scientific Games Becomes Founding Partner of All-In Diversity Project to Foster Diversity and Inclusion in the Gaming Industry

Friday 24 de May 2019 / 13:56

2 minutos de lectura

(Las Vegas).- Scientific Games Corporation (NASDAQ: SGMS) ("Scientific Games" or the "Company") is creating an inclusive global gaming industry as a founding member of the All-In Diversity Project, a non-profit organization creating tools to advance the industry's diversity, inclusion and workplace equality.

Scientific Games Becomes Founding Partner of All-In Diversity Project to Foster Diversity and Inclusion in the Gaming Industry

"Gaming is evolving and growing more than ever, and it's crucial that the industry embraces the diverse and unique people who contribute to the gaming world," said Scientific Games Director of Diversity and Inclusion, Katharine Anderson. "Scientific Games is proud to be a founding partner of this trailblazing project and celebrates the efforts being made to create an inclusive environment with opportunities for all."


As a founding member of the All-In Diversity Project, Scientific Games will work collaboratively with additional partners to determine diversity, equity and inclusion expectations and standards for the gaming industry, while driving a conversation to establish global standards.


Scientific Games will proudly participate in dialogue with other members of the All-In Diversity Project, reference the benchmarks created to track the industry's progress and reflect on its own current state in order to enhance areas of diversity and inclusion.


Through a variety of events, programs, and surveys conducted in partnership with gaming industry operators and suppliers, the All-In Diversity Project will be a central data resource and offer impactful tools that create inclusive products, policies and teams.


Kelly Kehn, co-founder of the All-In Diversity Project, said, "It's fantastic to have Scientific Games become a founding member of the All-In Diversity Project. We are so proud to add an organization who doesn't just 'talk the talk' but is proactively open to collaboration and discussion around developing best practices which help to address key challenges that we face not only in the gaming industry, but across all industries."

Categoría:Gaming

Tags: Scientific Games ,

País: United States

Event

ICE Barcelona 2026

19 de January 2026

CT Interactive successfully closed its participation in ICE Barcelona 2026 and advances in Africa

(Sofia).- The company strengthens its presence in regulated Europe and LATAM, and accelerates its expansion in Africa with South Africa as a key strategic market.

Thursday 29 Jan 2026 / 12:00

EEZE drives its global expansion at ICE Barcelona 2026 with a strong focus on LatAm and Europe

(Barcelona, SoloAzar Exclusive).- Diego Verano, Business Development Director at Eeze, confirms that the company closed ICE Barcelona 2026 with record participation: strong interest in Fusion Roulette and the new game show Fortune Drop, along with key progress in certifications for Brazil and Peru that strengthen its growth strategy in Latin America.

Thursday 29 Jan 2026 / 12:00

GAT Sets New Meeting Record at ICE Barcelona and Strengthens Strategic Alliances

(Bogotá).- GAT Events, a leading B2B business, knowledge, and institutional networking platform for the gaming industry in Latin America, had an outstanding participation at ICE Barcelona 2026 with a large delegation made up of its commercial, marketing, communications, and public relations teams, reaffirming the growing global interest in the Latin American and Caribbean markets.

Thursday 29 Jan 2026 / 12:00

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