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Online Games

Push Gaming Art Director speaks about the creative process behind its top hit, Jammin´ Jars

Monday 01 de March 2021 / 11:49

2 minutos de lectura

(London).- Jammin’ Jars 2 will be available at player's favourite casinos this June. With some time still left to go for the release, we take a look back at the original Jammin’ Jars. Although released in September 2018, the game is still hugely popular among players today and is undoubtedly one that will continue to be a top favourite for many players in the years to come.

Push Gaming Art Director speaks about the creative process behind its top hit, Jammin´ Jars

Art Director, Kajal Verma, gave more insight into the stunning creative work that went into the game, as well as more information on how the game theme and the iconic jar came about.


Jammin' Jars has been an exceptional release for Push Gaming. Could you tell us a bit about where the idea for the game came from, and how this came to life through the art?


It certainly has! Little did we know that it would turn out to be such a sensational hit when we started working on it, and it’s been immensely rewarding to see how well it’s been received.


When we first started the art process, our initial focus was always on fruits, as we wanted to create something playful. The use of fruits also allowed for a good variety of symbols, and tend to be quite popular with players, particularly after the huge success of popular match mobile games at the time, which were part of our initial inspiration.


As the research process developed further, we started to experiment with jam jars. The different shapes and sizes for these, seemed to naturally complement the variety of colours that we wanted to incorporate throughout the game.


When the creative reached a more advanced stage, we then wanted to challenge ourselves even further, by adding our unique twist on a popular fruit themed-game. Those who are familiar with our titles, will know that we always look to create something different for our players to enjoy, and that’s not only when it comes to game mechanics, but in our creative concepts too.


We were set on giving a modern twist to the game, but one that also created a narrative of fun and excitement. After several iterations, the disco theme came to life, and we couldn’t be happier with it. We think that this really brought an edge to the game, and gave it that funky-fresh feeling that so many players still love till today.


What was the art process like from inception to completion? Was the vision clear from the very start, or did the concept evolve along the way? If so, how?


We believe it’s extremely important to brainstorm and experiment thoroughly throughout any creative process in order to bring out the very best ideas. This generally means that we start our work with a more open approach, and not with ideas that are immediately set in stone.


That being said, we were set on a cluster game from the beginning as we had seen how well players took on to this. With this in mind, we felt that using fruits as well as jars - along with the variety they bring - seemed to work well and be a natural fit for this style of game.


At the start of our creative experimentation, we actually went down a very different route and tested out pastel-coloured fruits in an orchard setting. So this was definitely a lot more mellow than what we actually ended up with!


The switch over to the high-energy disco theme came about when we were trying to think outside the box and really do something original and innovative as we always strive to do.


The jar symbol is truly iconic. Is there a story to this character and how it was developed to fit with the rest of the game?


We really love our jar symbol and are really pleased to see how well players have taken on to it.


We had started out by experimenting with various types of jars at once, but then decided to narrow it down to just one jar to be even more impactful. Due to the game narrative, we always envisioned this symbol to be a standout one, so we set out to make it the star of the show by characterising it immediately.


We wanted to create a high-energy jar that would bring about a positive vibe, and playfulness for players to connect with throughout the game. In order to achieve this, we had to work hand-in-hand with our animators and sound to really bring this feeling across and are thrilled with how this turned out, and how much everyone loves this eye-catching jar.


https://www.pushgaming.com/uploads/models/2021/02/8-1.jpg


https://www.pushgaming.com/uploads/models/2021/02/3-5.jpg


https://www.pushgaming.com/uploads/models/2021/02/5.jpg

Categoría:Online Games

Tags: Sin tags

País: United Kingdom

Event

G2E - Las Vegas 2025

06 de October 2025

Korbi Carrison on 25 Years of G2E: "It’s crucial to stay ahead of trends"

(Las Vegas, SoloAzar Exclusive).- In this interview, Korbi Carrison, Event Vice President of G2E at RX USA, reflects on the success of G2E’s 25th anniversary edition in Las Vegas, sharing insights on the event’s evolution, key highlights, and what this landmark celebration means for the future of the gaming industry.

Tuesday 04 Nov 2025 / 12:00

CT Interactive on Innovation, Networking, and Market Growth at G2E 2025

(Las Vegas, SoloAzar Exclusive).- The global gaming industry marked G2E’s 25th anniversary with a major gathering in Las Vegas. CT Interactive stood out for its innovative product development and international growth strategy. Account Manager LATAM at CT Interactive, Roberto Muñoz, shared insights on G2E’s importance, emerging trends, and the company’s collaborative expansion efforts.

Thursday 30 Oct 2025 / 12:00

Atlaslive Explored the Future of Gaming in Latin America at Recent G2E 2025

(Las Vegas, SoloAzar Exclusive).- Bruno Almeida, Head of Sales LATAM at Atlaslive, attended G2E for the first time to explore how land-based and online gaming are converging. His experience highlighted key trends shaping the Latin American market, from immersive casino innovations to strategic networking and regulatory insights.

Monday 27 Oct 2025 / 12:00

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