Noticias de ultima
  • 12.00 SoloAzar has the winners of the draw for the SBC Summit Americas 2025!
  • 12.00 All-Time Record online casino revenues in Portugal
  • 12.00 Las Vegas Mayor and the announce of the new casino for Symphony Park
  • 12.00 Online Gambling Takes the Lead in Global Market Growth
  • 12.00 Ortak x B.F.T.H. Arena Awards 2025 introduces first- time sponsorship opportunities
  • 12.00 GAT Cartagena 2025: Win Systems celebrates the success of its participation
  • 12.00 Grupo Trebol adds ZITRO’s CONCEPT cabinet line to its gaming venues
  • 12.00 Sports Betting Legalization in Oklahoma Faces Critical Deadline Pressure
  • 12.00 R. Franco Digital embarks on a new adventure in Ovomon
  • 12.00 The first edition of the international Online Gambling Forum took place in Bucharest
Others

GLI tests Mindway´s claims on GameScanner performance to detect problem gambling

Friday 18 de September 2020 / 08:14

2 minutos de lectura

(Denmark).- GameScanner is the first responsible gambling solution to have its performance on detecting at-risk and problem gamblers tested and validated in a sample by GLI.

GLI tests Mindway´s claims on GameScanner performance to detect problem gambling

The claims on the performance of GameScanner, a software solution developed by Mindway AI, are now tested based on a sample test performed in August 2020 by Gaming Laboratories International ® (GLI), the gaming industry’s leading testing and assessment company. With this important step, the following claims set forth by Mindway AI about the accuracy of GameScanner identifying at-risk and problem gamblers are found to be true in a sample test by an independent third party. The claims are based on GameScanner’s 24-7-365 profiling and monitoring of gamblers.


“At least 99% of subjects manually assessed as potential problem gamblers are classified as either at-risk or potential problem gamblers by GameScanner.” and


“At least 88.5% of subjects manually assessed as potential problem gamblers are classified as potential problem gamblers by GameScanner.”


GameScanner is part of the Mindway Solution Suite that offers a range of solutions to ensure gambler protection through the synergy of highly advanced artificial intelligence, neuroscience and expert ratings. Implemented at iGaming operator sites and platforms, GameScanner automatically monitors and analyzes every event of every gambler 24-7-365, resulting in profiling of gamblers according to their risk level.


We see it as a true milestone for Mindway’s GameScanner software to have been tested and proven in a sample test as the first problem gambling solution by GLI, who deliver world-class and highly acknowledged testing in the gaming industry. We are proud of getting the claims about GameScanner’s performance validated by an independent third party. This is another step towards raising the bar in player protection and making gambling sustainable and fun for the players at the same time,”says Rasmus Kjaergaard, CEO at Mindway AI.


Mindway AI constantly strives to improve player protection and the sustainability of gambling while keeping gambling fun and entertaining. As the GameScanner software works behind the scenes, so to speak, it won’t be noticed by gamblers. It will alert operators when the algorithm detects that gambling gets out of hand, allowing for intervention in the 1-2% of gamblers for whom gambling becomes a problem. Also, it provides insight into all gamblers’ data, providing operators with a 360° view of their entire customer database in a fully automated fashion.


Facts about GameScanner:



  • Based on artificial intelligence and neuroscience

  • Fully automatic profiling and monitoring of gambling behavior 24-7-365

  • Allowing for early detection and intervention

  • Helps iGaming operators monitor behavior of their customers

  • Part of Mindway Solution Suite that also includes Gamalyze (gamified self-test) and GameChanger (brain training game)

  • First sample of problem gambling solution to be validated by GLI

  • Awards won: Innovation and Responsible Gambling 2018 (EGR)Industry Innovation of the Year 2018 (GiH),winner of Paddy Power Betfair Innovation Competition 2018



  • At least 99% of subjects manually assessed as potential problem gamblers are classified as either at-risk or potential problem gamblers by GameScanner

  • At least 88.5% of subjects manually assessed as potential problem gamblers are classified as potential problem gamblers by GameScanner

Categoría:Others

Tags: Sin tags

País: Denmark

Event

GAT EXPO CARTAGENA 2025

28 de April 2025

GAT Cartagena 2025: Win Systems celebrates the success of its participation

(Barcelona).- Win Systems, a leading provider of technology for the gaming and entertainment industry, is celebrating the overwhelming success of its participation at GAT Cartagena 2025, one of the most prominent events in the Latin American gaming sector

Tuesday 06 May 2025 / 12:00

26th edition of GAT Expo Cartagena closed with great success

(Cartagena de Indias).- The most important fair for the gaming, entertainment, technology and Esports industry in Latin America ended with an excellent commercial balance and testimonials of satisfaction from suppliers and operators, local and international authorities, associations and the main trade unions in the region.

Friday 02 May 2025 / 12:00

Colombian Olympic Committee, GAT Expo, and Colombian Official Esports Announce Historic Partnership to Promote Esports as an Olympic Discipline in Colombia

(Cartagena) - The Colombian Olympic Committee (COC) and GAT Esports have sealed a strategic partnership to promote esports as part of the country's professional sports ecosystem. The announcement was made at a formal ceremony held at the gaming industry products and services exhibition hall, attended by Marco Emilio Hincapié, President of Coljuegos, COC executives, José Aníbal Aguirre, CEO of GAT Esports, media, and special guests.

Wednesday 30 Apr 2025 / 12:00

SUSCRIBIRSE

Para suscribirse a nuestro newsletter, complete sus datos

Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.

PODCAST