Gaming Arts Celebrates Company Milestones with Approval of its Pop´N Pays™ Video Reels and Record Number of Cabinet Orders
2 minutos de lectura
(Las Vegas).- Gaming Arts, LLC ("Gaming Arts" or "the Company"), an end-to-end gaming technology provider of electronic gaming machines, bingo, keno, and interactive casino-wide promotional systems, today announced multiple achievements across several areas of the Company's business.
Recently, the Company received jurisdictional approvals of its first two Class III land-based slot themes in the Pop'N Pays™ family of games, Piñatas Olé™ and Big Top™, housed on the eye-catching Phocus® upright and hybrid cabinets. California, Oklahoma, Oregon, and Florida will be the first states to launch Pop'N Pays beginning this week and rolling into early May. More than 400 units are in the pipeline and are scheduled to be placed before the end of the year.
Gaming Arts President Mike Dreitzer said, "The launch of our first two Pop'N Pays™ video reel slot titles signals a new era for Gaming Arts and is a significant milestone in our company history. We are thankful to our customer-partners for embarking on this journey with us. We look forward to a high level of performance by our new products that we are confident will be rewarding to operators and players alike."
The Pop'N Pays family of games are designed to provide an exciting and playful game experience through colorful and interactive characters and symbols that 'pop' to award wins. Thrilling free games features and three-level progressives offer traditional yet whimsical content while delivering core gamblers an immersive experience without the overly serious nature of video reels seen in present time.
Available in a multitude of bank and pod configurations, Pop'N Pays can accommodate most casino floor footprints and can be enhanced by the linkable Rocket Rollup™, a two or three-level mystery progressive with an extremely high hit frequency available for low and high denomination configurations.
Categoría:Slots
Tags: slot, Gaming Arts,
País: United States
Event
ICE Barcelona 2026
19 de January 2026
Luz Beatriz Jaramillo Serna of 21Viral: “Our presence at ICE Barcelona 2026 was exceptionally positive”
(Barcelona, SoloAzar Exclusive).- Following her participation at ICE Barcelona 2026, Luz Beatriz Jaramillo Serna, Head of Business Development, Marketing and Sales for Latin America at 21Viral, analyzes the commercial impact of the event, the trends set to shape the industry’s direction, and the company’s strategic priorities to consolidate growth across the region and new regulated markets.
Monday 16 Feb 2026 / 12:00
Toni Karapetrov from Habanero on ICE Barcelona 2026: Regulated Growth, Localization and Strategic Expansion Drive 2026 iGaming Strategy
(Barcelona, Exclusive SoloAzar).- In this interview, Toni Karapetrov, Head of Corporate Communications at Habanero, shares insights from ICE Barcelona 2026, highlighting premium content innovation, high-level industry engagement, key iGaming trends such as localization and gamification, and the company’s strategic focus on regulated market expansion and sustainable growth in 2026.
Friday 13 Feb 2026 / 12:00
Martin Ivanov, COO of CT Interactive: “We plan to consolidate our presence in regulated markets across Europe and LATAM while actively expanding into Africa"
(Barcelona, SoloAzar Exclusive).- In this interview with SoloAzar following ICE Barcelona 2026, Martin Ivanov shares key insights on CT Interactive’s commercial achievements, emerging industry trends, expansion across Africa and regulated markets, and the company’s strategic priorities for 2026.
Monday 16 Feb 2026 / 12:00
SUSCRIBIRSE
Para suscribirse a nuestro newsletter, complete sus datos
Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.

