Australian Parliament investigates video game gambling | Gaming - SoloAzar International
Gaming

Australian Parliament investigates video game gambling

Tuesday 20 de September 2022 / 11:43

⏱ 3 min read

(Australia).- Video games that feature gambling-like activities could face stricter controls under a wide-ranging Parliamentary enquiry that has been launched to examine online gambling regulations, particularly in light of new payment options and blanket advertising that reaches children.

Australian Parliament investigates video game gambling

The Inquiry into online gambling and its impacts on problem gamblers, which is accepting submissions through 11 November, has been convened by the House of Representatives Standing Committee on Social Policy and Legal Affairs (SPLA) with an eye to evaluate existing consumer protections aimed at reducing online problem gambling, counselling and support services, access to online gambling education programs, and more.


Its terms of reference include an exploration of whether new low-touch payment options – recent years have seen a surge in use of in-app purchases, cryptocurrency, email-based transfers, and the like – are suitably addressed by current regulations such as the recently-updated ePayments Code.


The inquiry will also explore the “appropriateness” of the Interactive Gambling Act 2001’s definition of ‘gambling service’ and whether changes are required to address gambling-like activities in video games, including loot boxes and social casino games.


Last year, researchers concluded that loot boxes – purchasable video game content that provides randomised prizes – “are structurally and psychologically akin to gambling”, with GambleAware research into over 14,000 UK gamers linking their use to young, lower-educated males.


The new Australian enquiry will follow the lead of the UK’s Gambling Law Review, which was launched in 2020 and produced a white paper that has been repeatedly delayed – raising the concerns of social welfare advocates concerned about gambling-related harm both online and off.


The new inquiry “will be a fresh look at online gambling and whether current laws, regulations, consumer protections and education and support programs are enough to reduce harm to gamblers,” SPLA Chair Peta Murphy said in launching the new inquiry.


“The committee is concerned about the increasing reach of online gambling platforms into Australians’ lives, the exposure of children and young people to gambling advertising and how this may contribute to increases in problem gambling in the future.”


Counting the cost of online gambling


Gambling is big business – analysts estimate a global market worth $1.26 trillion ($US876 billion) by 2026 – and official American Gaming Association statistics noted that gamblers in that country alone spend over $20 billion ($US14.3 billion) on casino games, sports betting, and online gaming (‘iGaming’) during the first quarter of this year alone.


That was the sector’s best start to a year ever and a surging start for online gaming, with iGaming revenues alone jumped 53.9 per cent year-on-year – generating $1.75 billion ($US1.21 billion) in quarterly revenues from just six US states as that country’s online gaming industry explodes.


Australia has long regulated online gambling and interactive gambling providers must be licensed to operate legally in the country – mirroring tight controls on controversial sports gambling saturation advertising – but the surge in gaming-related in-app purchases has created a legal grey area.


Changes to Apple’s App Store pricing structure have made it hard to track how much money the company makes from in-app purchases, but recent estimates suggest that the average price of such purchases has increased by 40 per cent since last year – compared with a 9 per cent increase for Google Play in-app purchases.


With overall App Store spending surging through the pandemic – and increasing by 17.7 per cent to reach $123 billion (US$85.1 billion) in 2021 alone – in-app purchases are a massive revenue stream for the company.


Apple has previously introduced controls on online gambling apps including requiring them to be mobile-native apps – an approach that prevents developers from circumventing age, payment, and other restrictions – and requiring developers to slap an adults-only label on apps that feature even simulated gambling.

Categoría:Gaming

Tags: Sin tags

País: Australia

Event

GAT EXPO CARTAGENA 2026

24 de March 2026

Technology, AI and Traceability: Keys to the Future of Gaming at the GAT Expo Cartagena Suppliers Panel

(Cartagena de Indias, SoloAzar Exclusive).- Within GAT Expo Cartagena 2026, technology sector leaders analyzed the challenges and opportunities of the gaming industry during the panel “Innovation, Traceability and Control”.

Tuesday 31 Mar 2026 / 12:00

Gamification with Purpose: Andrés Blanco Explains How to Drive Real Engagement at GAT Expo Cartagena 

(Cartagena de Indias, SoloAzar Exclusive).- At GAT Expo Cartagena 2026, one of Latin America’s most important gaming industry events, Andrés Blanco, Managing Director and Chief Product Officer at Gamanza Engage, shared his vision of how gamification can become a strategic tool to foster genuine user engagement.

Monday 30 Mar 2026 / 12:00

Nevada’s Regulatory Model, Taxation Challenges and Prediction Markets Take Center Stage at GAT Expo Cartagena

(Cartagena de Indias, SoloAzar Exclusive).- During a high-level fireside chat at GAT Expo Cartagena 2026, Brian Krolicki, Vice Chairman of the Nevada Gaming Commission, and Rodrigo Afanador Carrasco, CEO of Zamba and General Manager of Grupo Vicca, explored key regulatory challenges shaping the global gaming industry, with a particular focus on Latin America.

Monday 30 Mar 2026 / 12:00

SUSCRIBIRSE

Para suscribirse a nuestro newsletter, complete sus datos

Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.

MÁS CONTENIDO RELACIONADO