Gaming

Europe´s Gambling Revenues Will Increase 7.5% In 2021, But Down Significantly On Pre-Pandemic Levels

Friday 21 de January 2022 / 12:39

⏱ 3 min read

(BrusselsBrussels).- Europe’s total gambling market revenue will increase by 7.5% in 2021, driven by 19% growth in the online market. But total gambling market revenue is down by 13% compared to 2019, as the Covid-19 pandemic continues to restrict land-based gambling activity.

Europe´s Gambling Revenues Will Increase 7.5% In 2021, But Down Significantly On Pre-Pandemic Levels

Europe’s total gambling revenue will increase by 7.5% this year to €87.2bn gross gaming revenue (GGR)[1]  – but total gambling market revenue is down by 13% compared to 2019 levels, as Europe’s land-based gambling sector continues to feel the impact of COVID-19 restrictions, according to an end-of-year data report published by the European Gaming and Betting Association (EGBA) in partnership with H2 Gambling Capital.


The report, covering EU-27 and UK markets, includes data about Europe’s gambling market revenues, regulated market shares, popular online gambling products, and various information about national gambling markets, as well as a dedicated section which presents data from EGBA members, including information about their revenues, customers and licenses in Europe.


The report forecasts Europe’s online gambling revenue to increase by 19% this year, to €36.4bn GGR, but it will not compensate for the recent declines in Europe’s land-based gambling activity. While Europe’s land-based gambling revenue is expected to increase by 0.4% this year, to €50.8bn GGR, land-based revenue is down significantly by 32% compared to 2019 levels, due to the Covid-19 pandemic-related restrictions on land-based gambling activity in many European countries.


Growth in online continues, with mobile betting taking over
The growth in Europe’s online gambling market is expected to continue and be accelerated by the pandemic, with online GGR expected to grow approximately 9% yearly and reach 41% of Europe’s total gambling revenue by 2026, up from a 26% share in 2019. Another trend expected to continue is the increasing use of mobile devices (phones and tablets) for online gambling, with the share of bets from mobile devices this year set to account for the majority (50.5%) of Europe’s online bets for the first time, and expected to reach 61.5% of all online bets by 2026.


EGBA members now account for 36% of Europe’s online gambling revenue
In addition to overall market data, EGBA has also published aggregated data from its member companies – bet365, Betsson Group, Entain, Flutter, Kindred Group, and William Hill – in relation to their operations in the EU-27 and UK online gambling markets in 2020.


The growth trend of Europe’s online gambling market continues but there remains significant room for online development in markets, such as France, Germany, Italy, and Spain, where the online share of the total gambling market is still relatively low despite the online markets in these countries being relatively mature. With continued online growth also comes the responsibility to ensure the online market is well-regulated and operators continue to utilize the latest online technologies to promote a stronger culture of safer gambling.” – Maarten Haijer, Secretary General, EGBA. 


 


EGBA MEMBERS DATA (2020)[2]


Revenue



  • Combined 10.9bn in online gambling GGR, representing 36% of Europe’s total online gambling revenue.

  • Sports betting accounted for 45.9% of GGR, followed by casino on 42%.


Customers



  • A total of 29 million online customers.

  • Processed 97.1 billion customer bets/stakes (including bonuses), with a combined value of €179bn.

  • Returned €168.1bn in winnings to customers, with an average return to player rate of 94.0%.


Sports betting



  • The share of in-play betting has declined, and pre-match betting now accounts for 54% of sports betting GGR.


Licensing



  • A total of 234 online gambling licenses across 19 European countries, with licenses now in Czech Republic and Portugal.


 


[1] Gross Gaming revenue (GGR) is the the amount of money collected from gambling transactions (the value of customer stakes) minus the amount of money that has been paid out to customers for winning (customer winnings).


[2] EU-27 and UK online gambling markets only.



 

Categoría:Gaming

Tags: Sin tags

País: Belgium

Event

PERU GAMING SHOW – PGS 2026

17 de June 2026

LSports at the Peru Gaming Show: Building Presence, Opening Doors

(Lima, SoloAzar Exclusive).- The Peru Gaming Show was never just about the booth. For LSports, it was about showing up in a market where showing up still matters — and leaving with more than a contact list. Federico Brancato, Sales Manager for the LATAM Region, came to Lima with a clear sense of what operators in this part of Latin America need most right now. What he found confirmed it.

Friday 17 Jul 2026 / 12:00

Martin Ivanov: "Latin America remains one of CT Interactive's key strategic regions"

(Lima, SoloAzar Exclusive).- CT Interactive Chief Operating Officer Martin Ivanov reflects on the company's experience at the Peru Gaming Show, highlights the opportunities emerging in the Peruvian market, and outlines the company's strategic priorities for expanding across Latin America.

Thursday 16 Jul 2026 / 12:00

Regulation and the Black Market in Latin America: Challenges and Solutions

(Lima, SoloAzar Exclusive).– As part of the Peru Gaming Show (PGS) 2026 conferences, gaming industry leaders analyzed one of the main challenges currently facing regulated markets in Latin America: the growth of illegal gambling. The panel "Regulation and the Black Market: Challenges and Solutions" brought together Carlos Fonseca, CEO of Gaming Law, as moderator; Neil Montgomery, founding partner of Montgomery & Associados; Tatiana Vásquez, founding partner of Vázquez Asociados; Karen Sierra Hughes, Vice President for Latin America, the Caribbean, and Spain at GLI; and Vanessa Cabrera, Director of the Control and Sanction Directorate of the DGJCMT-MINCETUR, who debated the causes of the black market, the available regulatory tools, and strategies to strengthen channeling toward legal gaming in the region.

Wednesday 15 Jul 2026 / 12:00

SUSCRIBIRSE

Para suscribirse a nuestro newsletter, complete sus datos

Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.