Noticias de ultima
  • 12.00 OnlyPlay Releases Three Festive New Titles in December
  • 12.00 Philippine Regulator Revokes License for Mactan Casino Project
  • 12.00 Indian Gaming Association Urges Congress to Crack Down on Illegal Prediction Markets
  • 12.00 Ontario iGaming Surges to Record $406 Million Revenue High in November
  • 12.00 Amusnet LATAM Celebrates the Launch of Its Land-Based Slots in an Exclusive Event in Bogotá 
  • 12.00 BetConstruct AI Launches 'Special Bets': Customization at the Core of Sportsbook Success
  • 12.00 Greece Cracks Down on Illegal Online Gambling, Blocking Over 11,000 Websites
  • 12.00 Dennis Algreen on SBC Summit’s 2025 Success and What’s Next in 2026
  • 12.00 Merkur Group’s Global Vision: Dominik Raasch on 2025 Milestones and the 2026 Strategic Roadmap
  • 12.00 Graton Resort & Casino Debuts New BOMBERMAN Slot Games by Konami Gaming in World Premiere Event
Gaming

Evoplay report: You know your audience. Do you know your potential audience?

Friday 30 de April 2021 / 09:18

2 minutos de lectura

(Ukraine).- Evoplay uploaded a new article to its blog: How do you attract new players – those new to the world of iGaming and gambling – to your online casino?

Evoplay report: You know your audience.  Do you know your potential audience?

Firstly, by understanding that while someone might be new to the online gambling experience, they are absolutely not new to gaming and gaming tech. 


And you can’t easily attract them if you’re not offering what they now expect a game to be. 


To appeal to this largely untapped group of gamers, you need to give them a gambling/betting experience that is new, but familiar. One that riffs on their gaming and social habits – one that makes sense to them. 


Enter skill-based elements, quality mobile playAR and VRthird- and first-person shootersmultiplayerspectator participation, and premium gaming experiences, to name but some. 


These are game components that will help you get people ‘through the door’, and once inside they’ll be exposed to the other more established games in your portfolio. But first… you have to appeal to their existing gaming interests.


 


More of the same


Online casinos actually already know this truth. They often tell us that they don’t have a huge problem when it comes to player retention. People come to play the games they know they like. They play them, and return to play them (and games similar to them), time and again. 


Operators have a much bigger problem with new player acquisition. Solving this problem is all about getting the type of games you don’t yet have – the games your future audience can relate to because they play them in their mainstream gaming.


And many iGame developers are simply too slow in developing such titles.


Take mobile games, as an example. People want to play on their mobiles but don’t want to sacrifice quality. They want great graphics, fast downloading, no lag during play, and the same immersive experience comparable to playing on a PC or console. Regardless of the mobile device they use, they want it to just work. And work perfectly.


 


What’s it worth?


By the end of last year, mainstream mobile game revenue was valued at just over $76.5 billion. That was more revenue than the film and music industries combined ($60.7 billion). 


That’s right… the biggest movie stars and recording artists couldn’t compete with games on someone’s phone. How much of that $76.5 billion could be moved to iGaming if mobile offerings gave more of a gaming experience, and offered the same quality? 


 


I like to watch…


Mobile gaming is, of course, not new to iGaming. But it’s often a bad experience if the games don’t have an engine optimized for mobile play. A mobile-first approach to iGaming should be the first thing operators look for when partnering with game developers. 


And what is played on mobile isn’t confined to just slots and instant games. How about esports, for example? The numbers are also compelling. And iGaming can get in on the action.


Tournaments, leagues, multiplayer teams – last year saw the esports industry explode, both in audience and in revenue. It pulled in almost half a billion viewers, and revenue of over $1 billion. China was the biggest audience, where income was pegged at almost $385 million. 


That’s a lot of people watching other people play video games. 


Now ask yourself, do people watch your players? And if they do, are those games actually compelling enough to watch for the play itself, not only the winning


A report from Neilson earlier this year indicated that around 70% of millennial gamers aren’t just players – they’re watching games too (largely on YouTube and Twitch). Interestingly, those aged 18-25 are now more likely to watch gamers than watch traditional sports.


They might not know a gamer’s real name, but they’d prefer to watch him/her rather than watch Lebron James on a basketball court, or Lionel Messi on the football pitch. That’s a trend many in the industry would never have foreseen. 


 


Real/Not real. There/Not there.


Augmented Reality (AR) and Virtual Reality (VR) have been growing in recent years, and as with esports, are on the cusp of a huge boom. It will likely take one big push from the likes of Apple, Sony or Samsung to see the market light up – and when it does, gaming will be at the forefront. Where then, will iGaming reside?


Five years ago, AR and VR technologies and games generated roughly $1 billion according to Treasure Data, and its reports from market analysts have predicted that this revenue will grow to a staggering $19-22 billion before the close of this year. A report from VYNZ Research put this number at $161 billion by the year 2025.


The mobile AR fun of Pokémon Go, which albeit briefly made global news, will be just the start. Could that lead to iGaming bringing poker, for example, truly into your home? Meaning, literally at your table. Could a video slot’s reels or scrolling play be displayed on the wall in front of you?


Combine AR and 5G with a mobile-first approach to game development, and an operator’s online casino won’t be limited to a screen that only one player can see. The potential for collaborative gaming and gambling is clear.


All of the above demonstrates growing exposure to new audiences, and that brings with it another potential revenue stream – advertising. And for gambling, it’s a dream vertical for affiliate marketing. 


And this – market exposure – brings us back to the audience itself. 


 


So who are they?


We’ve started to outline some of the approaches that iGaming needs to take to draw in new players. In the second part of this article (to be released next week), we’ll examine more of this tech, and also the audiences connected to it:


Generation B (Baby Boomers: b. 1940-59), Generation X (b. 1960-79), Generation Y (Millennials: b. 1980-94) and Generation Z (b. 1995-2010). 


Each group has different gaming and iGaming needs. You might actually be surprised by the type of games each prefer. 


But most importantly… understanding their entertainment needs, what they play, how they play and how they gamble, will give you great insight into how your online casino needs to offer more when it comes to games. 


Not necessarily more games… just new games that reflect the trends in mainstream gaming. 


 


Check out our blog next week for Part II.


To keep up-to-date with our articles, follow us on LinkedInFacebook, and Instagram

Categoría:Gaming

Tags: Sin tags

País: Ukraine

Event

iGaming Club Conference Cancun

24 de November 2025

Levon Nikoghosyan Confirms iGaming Cancun’s Success and Future LATAM Expansion

(Cancun, SoloAzar Exclusive).- The vibrant energy of iGaming Cancun has set the tone for a new chapter in the Latin American iGaming industry. Levon Nikoghosyan, CEO and Co-Founder of AffPapa and iGaming Club, shared his enthusiasm for the event’s debut in Mexico, highlighting its impact on the regional market and the company’s ambitious plans for the future.

Thursday 04 Dec 2025 / 12:00

iGaming Club Cancún 2025 Concludes Successfully with Strong Connections in Its First LatAm Edition

(Cancun, SoloAzar Exclusive).- iGaming Club Cancún 2025 came to a close last night with a comprehensive experience of conferences, networking, and the AffPapa iGaming Awards LATAM gala, consolidating itself as a unique space for operators, affiliates, and providers in the region.

Thursday 27 Nov 2025 / 12:00

iGaming Club Cancún 2025: Affiliates, Operators, and Innovation Take Center Stage on Final Day

(Cancun, SoloAzar Exclusive).- The second and final day of iGaming Club Cancún 2025 unfolds today, bringing together operators, affiliates, and select B2B providers in a unique networking and conference environment that highlights the evolving dynamics of the Latin American iGaming market.

Wednesday 26 Nov 2025 / 12:00

SUSCRIBIRSE

Para suscribirse a nuestro newsletter, complete sus datos

Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.