Nevada gaming revenue posts higher total share of FY21 revenue: NGCB report
Monday 17 de January 2022 / 07:38
⏱ 2 min read
(Nevada).- According to a Nevada report issued by the Nevada Gaming Control Board last week, gaming revenue in Nevada increased 25% in the fiscal year and comprised the highest percentage of revenue since 2000. However, overall revenue fell.
The lack of amenities due to pandemic restrictions, especially on the Las Vegas Strip, turned 2020’s nearly $3 billion profit into a $206 million loss. The Nevada Gaming Abstract 2021 looks at the 302 casinos generating $1 million or more in revenue, shows a net loss of $206.4 million, a massive drop from fiscal year 2020’s net income of $2.89 billion.
Gaming revenue, which year over year increased 25.3%, accounted for 52.4% of total revenue, up from last year’s 36.8%. Michael Lawton, a senior economic analyst with the state, said that it represents the highest percentage recorded since fiscal year 2000, when gaming represented 53% of total revenue. “As expected, gaming win increased across all areas of the state, and this was the result of limited entertainment options and stimulus (for consumers),” Lawton said.
That contrasts to total revenue generated in all casino departments at $16.1 billion compared to $18.3 billion last year – a 12.1% or a $2.2 billion decrease from the previous year. Rooms, food, beverage, and other departments (non-gaming revenues) accounted for 47.6% of total revenue, down from last year’s 63.2%. Overall, non-gaming revenues decreased $3.9 billion or 33.9%.
“Pandemic-related restrictions which limited restaurants, bars, entertainment offerings including showrooms, concerts, special events and nightclubs all played a large role in the decreases recorded to non-gaming revenue,” Lawton said. “Additionally, a lack of international travelers, convention attendees and the sluggish ramp up for leisure travel contributed to these results.”
Except for the Strip and Clark County, total revenues and net income across other submarkets increased. “This was driven by increases to gaming revenue which benefited from strong demand and stimulus,” Lawton stated. He added that the Strip’s gaming revenue accounted for 42.4% of statewide gaming revenues, below the 53.9% average over the prior ten years. "Excluding the Strip, statewide gaming revenue increased $1.51 billion or 45% compared to fiscal year 2020, while total revenues increased $1.18 billion or 19.1%."
With the addition of Circa in the fall of 2020, Downtown Las Vegas reported gaming revenue of $608.1 million, a gain of 39.4% and total revenues topped $1 billion. “Downtown has recorded net income in seven consecutive years after a streak of six consecutive net losses,” Lawton said.
As for the large credit balance in 2020, Lawton said the Strip recorded several large real estate sales in which several properties now lease the land and building from the new owner.
Categoría:Gaming
Tags: Sin tags
País: United States
Event
PERU GAMING SHOW – PGS 2026
17 de June 2026
LSports at the Peru Gaming Show: Building Presence, Opening Doors
(Lima, SoloAzar Exclusive).- The Peru Gaming Show was never just about the booth. For LSports, it was about showing up in a market where showing up still matters — and leaving with more than a contact list. Federico Brancato, Sales Manager for the LATAM Region, came to Lima with a clear sense of what operators in this part of Latin America need most right now. What he found confirmed it.
Friday 17 Jul 2026 / 12:00
Martin Ivanov: "Latin America remains one of CT Interactive's key strategic regions"
(Lima, SoloAzar Exclusive).- CT Interactive Chief Operating Officer Martin Ivanov reflects on the company's experience at the Peru Gaming Show, highlights the opportunities emerging in the Peruvian market, and outlines the company's strategic priorities for expanding across Latin America.
Thursday 16 Jul 2026 / 12:00
Regulation and the Black Market in Latin America: Challenges and Solutions
(Lima, SoloAzar Exclusive).– As part of the Peru Gaming Show (PGS) 2026 conferences, gaming industry leaders analyzed one of the main challenges currently facing regulated markets in Latin America: the growth of illegal gambling. The panel "Regulation and the Black Market: Challenges and Solutions" brought together Carlos Fonseca, CEO of Gaming Law, as moderator; Neil Montgomery, founding partner of Montgomery & Associados; Tatiana Vásquez, founding partner of Vázquez Asociados; Karen Sierra Hughes, Vice President for Latin America, the Caribbean, and Spain at GLI; and Vanessa Cabrera, Director of the Control and Sanction Directorate of the DGJCMT-MINCETUR, who debated the causes of the black market, the available regulatory tools, and strategies to strengthen channeling toward legal gaming in the region.
Wednesday 15 Jul 2026 / 12:00
SUSCRIBIRSE
Para suscribirse a nuestro newsletter, complete sus datos
Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.